![]() ![]() Highly likely no enemy will stay after that. Zombie buffs himself at round 1, enter "Bombardement" stance in round 2 while also gettina a buff from the Lich, and performs a massive attack at the beginning of round 3. With some help from th Lich' "Ineffable command" - thats important, buff shall not move the target because we need to buff Zombie next round - Phantasm's damaging aura buff deals enormous damage (50-100 magical damage, depending on Phantasm's parameters), and Widow stance redirects attacks of the enemies to her, while also healing. Black Widow enters the Cocoon stance, and the Phantasm cast "Mark of vengeance" upon her. ![]() Lich serves as a buffer in this team, buffing Phantasm in a 1-st round and Zombie in 2-nd. Zombie, Lich, Black Widow, Blood Phantasm. Third option is a very powerful mixed physical-magical damage team. Skeletons have "Unassuming strike" to deal with armored enemies, and one of them can be equipped with "Acid gland", so even heavily armored enemies lose their armor and became susceptible to "Smite". This skill is extremely powerful, and the Skeleton may even terminate heavily buffed enemy with a single attack. Also she can buff enemies with attack so the Skeletons perform extra attack with their "Smite the show-offs". ![]() Lost Soul heals Skeletons and using a "Lucrative boon", providing them extra blocks. ![]() Ghoul deals obliterating damage with "Savage cunning" (200 crit damage + bonus for each debuff), and chances of crit grows while Mummies stack their luck debuffs.Īnother simple team is Lost Soul, Skeleton, Skeleton, Skeleton. Mummies stack luck debuffs on the enemies and interrupt stances with "Agile grasp", while also serving as a food for Ghoul "Degustation". Most direct one is Mummy, Mummy, Ghoul, Ghoul. ![]()
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